There are some golden, unwritten, and often unspoken rule when it come to player involvement and character motivations. Where does there responsibility fall, on the player, the GM? Both? The answer is... it depends! We dive in to discuss everything from West Marches were you let the players drive the plot to picking at backstories to how much of character motivation should the player be responsible for?
Have you ever been part of a table where a character did not want to go along with the adventure? How did you or your GM deal with it? Any tips for motivating these kinds of players or characters? Please share your experiences in the comments!