Adversaries. Macguffins. Environmental storytelling. Knives and plot hooks. There are a number of ways you can keep your campaign marching forward and make your players feel the pressure--provided they're not having a moment, of course. Kay Purcell and David Lee dive deep into some narrative tools every GM should make use of, and look to the granddaddy of all fantasy, Lord of the Rings, to see how they're used.